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TA的每日心情 | 奮鬥 2024-1-28 13:17 |
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簽到天數: 1 天 連續簽到: 1 天 [LV.1]初來乍到
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本帖最後由 chenhui540 於 2023-7-11 18:04 編輯
搜索:
public static final void NPCTalk(final LittleEndianAccessor slea, final MapleClient c, final MapleCharacter chr) {
if (chr == null || chr.getMap() == null || chr.getBattle() != null) {
return;
}
final MapleNPC npc = chr.getMap().getNPCByOid(slea.readInt());
if (npc == null) {
return;
}
if (chr.hasBlockedInventory()) {
return;
}
if (npc.hasShop()) {
chr.setConversation(1);
npc.sendShop(c);
} else {
NPCScriptManager.getInstance().start(c, npc.getId());
}
}
替換:
public static final void NPCTalk(final LittleEndianAccessor slea, final MapleClient c, final MapleCharacter chr) {
if (chr == null || chr.getMap() == null || chr.getBattle() != null) {
return;
}
final MapleNPC npc = chr.getMap().getNPCByOid(slea.readInt());
if (npc == null) {
return;
}
if (chr.hasBlockedInventory()) {
return;
}
if (npc.hasShop()) {
chr.setConversation(1);
npc.sendShop(c);
} else {
NPCScriptManager.getInstance().start(c, npc.getId(), npc);
}
}
搜索:
public final void start(final MapleClient c, final int npc) {
start(c, npc, "");
}
public final void start(final MapleClient c, final int npc, String filename) {
final Lock lock = c.getNPCLock();
lock.lock();
try {
if (!cms.containsKey(c) && c.canClickNPC()) {
if (c.getPlayer().isGM()) {
c.getPlayer().dropMessage(5, "[系統提示]您已經建立與NPC: " + npc + " 的對話");
}
Invocable iv = null;
if (filename != null) {
iv = getInvocable("npc/" + filename + ".js", c, true);
}
if (iv == null) {
iv = getInvocable("npc/" + npc + ".js", c);
}
if (iv == null) {
iv = getInvocable("npc/notcoded.js", c, true); //safe disposal
if (iv == null) {
dispose(c);
return;
}
}
final ScriptEngine scriptengine = (ScriptEngine) iv;
final NPCConversationManager cm = new NPCConversationManager(c, npc, -1, (byte) -1, iv);
cms.put(c, cm);
scriptengine.put("cm", cm);
替換:
public final void start(final MapleClient c, final int npc) {
start(c, npc, "", null);
}
public final void start(final MapleClient c, final int npc, MapleNPC npcob) {
start(c, npc, "", npcob);
}
public final void start(final MapleClient c, final int npc, String filename, MapleNPC npcob) {
final Lock lock = c.getNPCLock();
lock.lock();
try {
if (!cms.containsKey(c) && c.canClickNPC()) {
if (c.getPlayer().isGM()) {
c.getPlayer().dropMessage(5, "[系統提示]您已經建立與NPC: " + npc + " 的對話");
}
Invocable iv = null;
if (filename != null) {
iv = getInvocable("npc/" + filename + ".js", c, true);
}
if (iv == null) {
iv = getInvocable("npc/" + npc + ".js", c);
}
if (iv == null) {
iv = getInvocable("npc/notcoded.js", c, true); //safe disposal
if (iv == null) {
dispose(c);
return;
}
}
final ScriptEngine scriptengine = (ScriptEngine) iv;
final NPCConversationManager cm = new NPCConversationManager(c, npc, npcob, -1, (byte) -1, iv);
cms.put(c, cm);
scriptengine.put("cm", cm);
頁首:
import server.life.MapleNPC;
搜索:
public abstract class AbstractPlayerInteraction {
protected MapleClient c;
protected int id, id2;
public AbstractPlayerInteraction(final MapleClient c, final int id, final int id2) {
this.c = c;
this.id = id;
this.id2 = id2;
}
替換:
public abstract class AbstractPlayerInteraction {
protected MapleClient c;
protected int id, id2;
protected MapleNPC npcob;
public AbstractPlayerInteraction(final MapleClient c, final int id, final int id2) {
this.c = c;
this.id = id;
this.id2 = id2;
}
public AbstractPlayerInteraction(final MapleClient c, final int id, final MapleNPC npcob, final int id2) {
this.c = c;
this.id = id;
this.npcob = npcob;
this.id2 = id2;
}
頁首:
import server.life.MapleNPC;
搜索:
public NPCConversationManager(MapleClient c, int npc, int questid, byte type, Invocable iv) {
super(c, npc, questid);
this.type = type;
this.iv = iv;
}
替換:
public NPCConversationManager(MapleClient c, int npc, int questid, byte type, Invocable iv) {
super(c, npc, questid);
this.type = type;
this.iv = iv;
}
public NPCConversationManager(MapleClient c, int npc, MapleNPC npcob, int questid, byte type, Invocable iv) {
super(c, npc, npcob, questid);
this.type = type;
this.iv = iv;
}
頁首:
import server.life.MapleNPC;
搜索:
public void setFace2(int id) {
c.getPlayer().setDemonMarking(id);
}
}
替換:
public void setFace2(int id) {
c.getPlayer().setDemonMarking(id);
}
public MapleNPC getNpcob() {
return this.npcob;
}
public int getNpcdist() {
int dis =(int) this.npcob.getPosition().distance(c.getPlayer().getPosition());
return dis;
}
}
頁首:
import server.life.MapleNPC;
/*
名字: 調查結果
地圖: 可疑的研究室
描述: 926100000
*/
var x = [-1638, -1386, -1286, -1252, -1178, -884, -678, -584, -438, -578, -318, -200, 300, 560, 618, 778, 894, 1048, 1234, 1142, 1348, -1366, -1496, -1040, -908, 784, 132];
function start() {
eim = cm.getPlayer().getEventInstance();
if (eim.getProperty("1st") == null || eim.getProperty("2st") == null) {
eim.setProperty("1st", Math.floor(Math.random() * 26));
eim.setProperty("2st", Math.floor(Math.random() * 26));
}
for (var i = 0; i < x.length; i++)
if (cm.getNpcob().getPosition().x == x[i]) {
y = i;
}
var progress = eim.getProperty("3st");
if ((progress >> y) % 2 == 0) {
if (eim.getProperty("1st") == y) {
cm.gainItem(4001131, 1);
cm.sendNext("你發現了一封信,好像是封寫給愛人的信。");
}
if (eim.getProperty("2st") == y) {
cm.getMap().getReactorByName("d00").forceHitReactor(1);
cm.playerMessage(-1, "你打開了進入實驗室的通道。");
cm.getMap().broadcastMessage(Packages.tools.packet.EtcPacket.showEffect("quest/party/clear"));
cm.getMap().broadcastMessage(Packages.tools.packet.EtcPacket.playSound("Party1/Clear"));
}
progress |= (1 << y);
cm.gainMeso(500 + (Math.random() * 600));
eim.setProperty("3st", progress);
}
cm.dispose();
}
/*
名字: 隱藏的文件
地圖: 猶利塔的實驗室2
描述: 926130102
*/
var x = [-295, -509, -487, -401, -884, -776, -660, -996, -1641, -1455, -1273, -1837, -1671, -2000, -1869, 170, 230, 393, 371, 369, 668, 852, 863, 710, 596, 988, 1182, 1405, 974, -1860];
function start() {
if (cm.getQuestStatus(3367) != 1) {
cm.dispose();
return;
}
if (cm.getPlayer().getInventory(Packages.client.inventory.MapleInventoryType.ETC).getNumFreeSlot() < 1) {
cm.playerMessage(1, "其它道具視窗的欄位不足!");
cm.dispose();
return;
}
for (var i = 0; i < x.length; i++)
if (cm.getNpcob().getPosition().x == x[i]) {
y = i;
}
var progress = cm.getQuestRecord(3367).getCustomData();
if ((progress >> y) % 2 == 0) {
progress |= (1 << y);
cm.gainItem(4031797, 1);
cm.getQuestRecord(3367).setCustomData(progress);
}
cm.dispose();
}
/*
名字: 隱藏地圖
地圖: 實驗室入口
描述: 926130100
*/
function enter(pi) {
if (pi.getQuestStatus(3367) != 1) {
pi.playerMessage(6, "[Portal]猶利塔的實驗室2禁止外來者訪問。");
return false;
}
if (pi.getMap(926130102).getCharacters().size() > 0) {
pi.playerMessage(6, "[Portal]猶利塔的實驗室2目前擁擠,請稍後再試。");
return false;
}
pi.getMap(926130102).resetFully();
pi.getPlayer().changeMap(pi.getMap(926130102), pi.getMap(926130102).getPortal(1)); //猶利塔的實驗室2
pi.getPlayer().startMapTimeLimitTask(600, pi.getMap(926130100));
return true;
}
源碼修改的內容不同的端會有差別,可以作為參考,如果你有更簡單的識別方法,可以教下我!謝謝!!
羅密歐.rar
(14.74 KB, 下載次數: 1530)
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